geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange

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I am trying to simulate the image warp effect, that is used in Adobe Photoshop. The rectangular image is warped according to a cubic Bézier surface (in 2D, all Z components are 0). Having any Bézier
geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
geometry - Applying distortion to Bézier surface - Mathematics
geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
Trimming start of the curve geometry nodes without altering tilt
geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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geometry - Applying distortion to Bézier surface - Mathematics Stack  Exchange
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