Dragon Quest VIII: Journey of the Cursed King - IGN
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I've always recognized that Level-5 knew how to make good RPGs (Dark Cloud 1 and 2 definitely showed that), but after playing through the team's latest project, Dragon Quest VIII: Journey of the Cursed King, I'm now totally convinced of it. Just like Camelot Software and tri-Ace before it, Level-5 truly understands the role-playing genre as few other companies do. Through its grasp of always-important concepts like pacing, presentation, and design, the crew has shown on two prior occasions that it has an uncanny ability to make the familiar feel fresh again and that's exactly what it's done once more with Dragon Quest VIII.
I've always recognized that Level-5 knew how to make good RPGs (Dark Cloud 1 and 2 definitely showed that), but after playing through the team's latest project, Dragon Quest VIII: Journey of the Cursed King, I'm now totally convinced of it. Just like Camelot Software and tri-Ace before it, Level-5 truly understands the role-playing genre as few other companies do. Through its grasp of always-important concepts like pacing, presentation, and design, the crew has shown on two prior occasions that it has an uncanny ability to make the familiar feel fresh again and that's exactly what it's done once more with Dragon Quest VIII.
I've always recognized that Level-5 knew how to make good RPGs (Dark Cloud 1 and 2 definitely showed that), but after playing through the team's latest project, Dragon Quest VIII: Journey of the Cursed King, I'm now totally convinced of it. Just like Camelot Software and tri-Ace before it, Level-5 truly understands the role-playing genre as few other companies do. Through its grasp of always-important concepts like pacing, presentation, and design, the crew has shown on two prior occasions that it has an uncanny ability to make the familiar feel fresh again and that's exactly what it's done once more with Dragon Quest VIII.

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