Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog

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The team at The Coalition haven’t stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics.  The team saw similarly large perf gains from VRS Tier 2 –
Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
Iterating on Variable Rate Shading in Gears Tactics - DirectX Developer Blog
Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
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Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
Implement variable rate shading in the Vulkan renderer · Issue #3859 · godotengine/godot-proposals · GitHub
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