Bloodborne PSX (light spoilers) – AilixChaerea
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Bloodborne on the PS1 feels uncannily natural. In particular, I was constantly reminded of the first two Tomb Raiders and the first Silent Hill. The use of shadows is reminiscent of how the fog in the first Silent Hill disguised the procedural rendering while building atmosphere. A neat bridge between those early PlayStation franchises and…
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Bloodborne PSX (light spoilers) – AilixChaerea
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