PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and the Geeky Canon of White Masculinity

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Ernest Cline's Ready Player One (2011) illustrates the anxieties and uncertainties of embodiment and identity in the digital age by constructing a pop culture " canon " of texts that all participants in video game culture must know. The
PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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PDF) Playing the Game of Literature: Ready Player One, the Ludic Novel, and  the Geeky  Canon  of White Masculinity
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