math - How to draw a ground as in Hill Climb Racing in Libgdx - Stack Overflow
Por um escritor misterioso
Descrição
in my project i have as the physical ground multiple box2D polylines.
Now my task is to render the ground;
I would like to use a Texture which is only opaque at the position of the ground. I want

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How am I supposed to complete the middle one? : r/HillClimbRacing

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