PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
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Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
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Adverse Childhood Experiences: Volume 2 of The Journal of the
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Cooperate to play: How in-game cooperation knowledge impacts
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The Medical Student International 33 by International Federation
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Marvell Blog We're Building the Future of Data Infrastructure
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Frontiers Role of social capital in adolescents' online gaming
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Making Your First Million.pdf - Association of Net Entrepreneurs
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Does the social platform established by MMORPGs build social and
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Need satisfaction, passion, empathy and helping behaviour in
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PDF] Online-only friends, real-life friends or strangers
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Bart Wronski Technology, programming, art, machine learning
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Online-only friends, real-life friends or strangers? Differential
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PDF) How Passion for Playing World of Warcraft Predicts In-Game
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The Works and Life of Walter Bagehot, vol. 1 (Memoir, Early Essays
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Frontiers How Passion for Playing World of Warcraft Predicts In
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