Technology-enhanced learning in sports education using clickers
Por um escritor misterioso
Descrição
Findings suggest that the use of clickers is linked to athletes’ better satisfaction and performance and enables the feedback loop between athletes and trainers and can simulate the fast reaction time and decision making required during a Judo battle, which is difficult to achieve without the means of technology. The article addresses ICT in Education by describing an empirical investigation of technologyenhanced sports education. The study examines the use of clickers by 162 Judo athletes during seminars on the rules and regulations of the sport. Results are based on quantitative data collected on athletes’ performances and attitudes and qualitative data from a focus group with the trainers. Findings suggest that the use of clickers is linked to athletes’ better satisfaction and performance and enables the feedback loop between athletes and trainers. More importantly, the implementation with the use of clickers can simulate the fast reaction time and decision making required during a Judo battle, which is difficult to achieve without the means of technology. Research of technology in the field of sport/physical education is limited. This study provides an interesting presentation of the potential of clickers to improve training quality for both athletes and trainers.
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Education Sciences, Free Full-Text
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Technology-enhanced learning in sports education using clickers : Satisfaction , performance and immediacy Vaso Constantinou and Andri Ioannou Cyprus
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PDF) Technology-enhanced learning in sports education using clickers: Satisfaction, performance and immediacy
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Clickers: New technologies, new opportunities
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PDF) Technology-enhanced learning in sports education using clickers : Satisfaction , performance and immediacy Vaso Constantinou and Andri Ioannou Cyprus
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PDF) Technology-enhanced learning in sports education using clickers : Satisfaction , performance and immediacy Vaso Constantinou and Andri Ioannou Cyprus
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PDF) Technology-enhanced learning in sports education using clickers: Satisfaction, performance and immediacy
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