Lagging sculpting with over 1 milion polygons on a High-End PC - Archive - Developer Forum

Por um escritor misterioso

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Hello 🙂 As in the title I have the problem with non responsive scultping while I’m working on my T-Rex. The brush is so delayed that I can’t sculpt, sometimes I have to wait like 5 seconds to see the effect, I tried to serach on the web how to resolve the problem but I couldn’t find anything, I will add that I’m not using any modifier and my PC specs are quite good: -CPU Ryzen 3900 12 cores -GPU RTX 2080 Super -RAM 32 Gb 3600 Mhz Please help me I’m quite newbie, I was searchin
Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
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Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
Pronounced /ˈʃɪ.vəʊ.æ/
Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
Lagging sculpting with over 1 milion polygons on a High-End PC - Blender Stack Exchange
Lagging sculpting with over 1 milion polygons on a High-End PC - Archive -  Developer Forum
Would 2K polygons be too much for a simple pc game asset like my tree log? : r/blender
de por adulto (o preço varia de acordo com o tamanho do grupo)