How to change the width of a Tiled sprite from script? - Questions & Answers - Unity Discussions
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I’m making a Health Bar prefab (see screenshot). I use an image of a square that I repeat with Draw Mode set to Tiled to divide the bar into squares. I want enemies with more health to have longer bars with more squares. When I change the Width in the inspector, it works as expected (the bar appears longer or shorter and more squares are added or removed accordingly). However, when I change the width in code, nothing happens. I tried setting SpriteRenderer.size but it doesn’t do anything (th

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