Why Zelda Needs to Return to Open World Exploration - Zelda Dungeon
Por um escritor misterioso
Descrição
Zelda’s open world exploration has always been a memorable gaming experience ever since Nintendo implemented the technique into its very first title of the series. Open world exploration maintained itself throughout Zelda titles released in the 90’s and onward through to The Wind Waker and The Minish Cap in the early 2000s. Yet, according to an article at Zelda Universe, the open world exploration method is starting to vanish from all recent Zelda titles and is starting to create a lack of excitement
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No, We Still Don't Need a Return to the Traditional Zelda Dungeon, by WordsMaybe
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The Mysteries of Zelda - The New York Times
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No Zelda game is closer to Breath of the Wild than the NES original - Polygon
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Zelda Tears of the Kingdom: Best order to complete dungeons - Video Games on Sports Illustrated
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Why The Legend Of Zelda Needs To Remain A Linear Game - KeenGamer
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Beginner tips for The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda
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Legend of Zelda Fans Keep Setting Themselves Up For Disappointment With Tears of the Kingdom
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Daily Debate: Would You Like to See Re-Imagined Dungeons From Previous Zelda Games in Breath of the Wild 2? - Zelda Dungeon
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Eiji Aonuma Comments on Return of Classic Zelda Gameplay - Zelda Dungeon
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Zelda: Tears of the Kingdom is great, but I hope the next game is nothing like it : r/nintendo
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The Legend of Zelda: Breath of the Wild director on how Link embraced the open world
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How dungeons could work in The Legend of Zelda: Tears of the Kingdom
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Breath of the Wild 2: Should breakable weapons return for the sequel? - Polygon
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